Don’t just ship features – validate what you assume

Validate what you assume in mobile apps

Now you can build your applications much faster and cheaper than ever before thanks to technology. Although it can tell how to build stunning apps, it will certainly not explain why to do it. It is you who has to find the right answer. However, you should bear in mind that the opportunity to ship fast and plenty will not make you more successful. Sometimes it works the opposite way. Shipping faster makes you just fail faster.

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Video 360 in OpenGL (iOS) part 1 – 3D Scene

Video 360 blogpost header

This is the first part of tutorial showing how to create a simple player for video 360° in iOS. The player will be done in GLKit framework. There will be an OpenGL scene with a sky sphere and a first person camera. The sky sphere will have a texture mapped on it from the inside. In this part we will show how to prepare a 3d scene with a sky box (sky sphere is more complex and will be described later).
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