Can a FigJam whiteboard become a spatial, hand-tracked workspace that distributed teams share in real time?

Snapdragon Spaces
XR / AR
Hand tracking
FigJam / Figma
Spatial anchors
[
2023
]
Overview
 ]

In collaboration with Qualcomm, we built StickiesXR on Snapdragon Spaces — an XR prototype that lifts FigJam's flat sticky-note board into the room around you. Walk up to your notes, move them with your hands, and watch everything sync back to FigJam in real time.

StickiesXR

[ Year ]

2023

[ Context ]

We wanted to know whether emerging XR hardware could bring back the spatial, physical feel of brainstorming without losing the digital workflow teams already rely on.

[ Solution ]

An XR whiteboarding app on Qualcomm Snapdragon Spaces. Users place and arrange virtual sticky notes anchored to their real environment, manipulate them with hand gestures, and collaborate in a shared space that syncs to a FigJam workspace in real time.

The problem space

Whiteboarding is the most spatial form of teamwork there is — people stand, point, cluster notes, and read the room. When teams went remote, that ritual collapsed into a flat canvas on a laptop. The open R&D question: had XR hardware and tracking matured enough to make spatial collaboration feel natural, while still plugging into the 2D tools (FigJam/Figma) teams won't abandon?

0

controllers needed — notes are manipulated by hand gesture alone

2

XR headsets supported (Lenovo ThinkReality A3, Meta Quest Pro)

Real-time

sticky notes sync straight to a shared FigJam workspace

Note: this is an exploratory XR prototype, so external problem-space stats are thinner than a market-driven product. Flagged figures above are optional — confirm before publishing or drop the band and keep the prose.

Technology choices

What we evaluated, what we chose, and why.

Chosen
Qualcomm Snapdragon Spaces

The core enabler. Its hand-tracking let us manipulate notes with natural gestures, and Local Anchors let the board realistically co-exist with the physical room. Building on Snapdragon Spaces also opened cross-device support rather than locking us to one headset.

Chosen
Real-time FigJam / Figma sync

Rather than inventing a new canvas, we synced to FigJam so the XR session feeds the tool teams already use. Notes created in XR upload to the FigJam workspace live — the bridge between spatial brainstorming and existing 2D workflows.

Chosen
Unity (rendering engine)

Consistent with our other Snapdragon Spaces / XR work.

Evaluated
Per-headset native SDKs

Rejected. Tying the build to a single vendor's SDK would have killed portability; Snapdragon Spaces gave us a cross-device path.

Evaluated
A bespoke 2D web whiteboard

Rejected as off-thesis. Another flat canvas would have ignored the entire reason for the experiment — testing whether *spatial* collaboration adds value.

The POC in action

The working thing — capabilities, not a scope list.

Spatial sticky notes you walk around

Virtual notes are anchored to your physical space. You move around them as you would a real wall of stickies — clustering, grouping, reading the layout spatially.

Hand-gesture manipulation

Snapdragon Spaces hand tracking lets you grab, move, edit, add, and delete notes with natural gestures — no controllers required.

Real-time FigJam sync

Notes synchronise live to a shared FigJam workspace, so XR participants and teammates on a laptop stay on the same board.

Local spatial anchoring

Local Anchors keep the board stable and believably fixed in the room across the session.

Results & takeaways

Honest feasibility findings for an XR exploration.

Confirmed
Hand-tracked note manipulation feels natural on Snapdragon Spaces

Gesture-based grab/move/edit was viable and intuitive enough to brainstorm with, not just demo.

Confirmed
Syncing to FigJam bridges XR and existing 2D workflows

Teams don't have to abandon their tool to gain a spatial layer — the value is additive, which lowers the adoption barrier dramatically.

Limitation found
Hardware is the gating factor, not the software

The experience ran on a small set of headsets (ThinkReality A3, Quest Pro). Until XR hardware is widespread in the enterprise, this is a forward-looking capability rather than an everyday tool.

Next step
Develop it for industries where spatial review is the work

Beyond distributed product and design teams, the natural verticals are architecture, engineering and construction (collaborative model and site-plan reviews), industrial and product design, and training and education — fields where people already think in space. As mixed-reality headsets proliferate there, the same FigJam-synced thesis gains real reach. (StickiesXR was an AWE Auggie Awards "Best Snapdragon Spaces App" entry.)